Leveraging Technology in Subjective Judging (Multisport)
PS83 How can we extend the use of decision-making capability enabled through Computer Vision and Mixed Reality in Cricket, Tennis & Football to other sports such as Gymnastics where judging can be marginal if not subjective to ensure the best talent on the day finds its way to the podium?
Enhancing Training through Technology (Combat Sports)
PS82 Impact power is a big variable in combat sports such as boxing and mixed martial arts. How can we use sensors or computer vision to calculate the magnitude of force in a punch and adapt existing or create new techniques and/or training to optimize talent for High Performance?
HRV Monitoring for Safety (Multisport)
PS81 The current lack of remote HRV (Heart Rate Variability) monitoring presents a significant health challenge for athletes. Those with intellectual disabilities (ID) are at higher risk for cardiac diseases and other health issues. What reliable, non-intrusive, and robust HRV monitoring device can enhance safety and inform coaches & carers on stress levels, so that […]
Monitoring Player Hydration (Multisport)
PS80 Hydration is a key performance and recovery strategy at any level in sports. Once the training session or match starts, there is no specific control over the specific amount of water, hydration from energy drinks, etc., that they get. How can technology help monitor this hydration status from an individual perspective?
Ensuring Player Accountability (Multisport)
PS79 How can we make players accountable for following regimens and meeting their obligations to those who have invested their ‘currency’ – whether that is time, money, reputation, brand equity or other assets?
Non-Invasive Performance Monitoring (Multisport)
PS78 Can we have non-invasive ways to capture additional vital signs of a player to build a more complete profile for analysis of performance (during training and competition), anticipate injury and expedite recovery?
Tracking Performance for Talent Identification (Cricket)
PS77 Cricket is amongst the fastest-growing sports in Asia, Africa and Europe, often as a second or alternative sport adopted by new segments like females in Thailand and Japan. How can player performance be tracked to identify talent and enable pathways journeys from recreation to competitive?
Democratizing Talent Development (Multisport)
PS76 How can we use new technologies such as Computer Vision and applications such as motion capture, player tracking and mixed reality to democratise learning, and accelerate talent development?
Ring-Fencing Competition Areas (Multisport)
PS75 How can we use sensors and lasers to ring-fence competition areas such as for combat sports since not all gyms have the physical space for a ring or the investment needed to build and maintain a cage?