PS22 Pong for Table Tennis was one of the earliest e-sports games in the world. To continue this legacy, we will need to provide as much gamification as possible in the broadcast and TV production, such that it will eventually be turned into a virtual reality esports game.
How can we create a virtual reality environment to better explain the match and bring TV viewers closer to the action? This will give pundits and commentators a much richer product to be able to explain Table Tennis to a wider audience.